![]() ![]() Applications/Unity/Hub/Editor/2019.2.2f1/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager -listĪt java.base/(ClassLoader.2D: Added an actionable console log for the PSDImporter when you encounter vertex count limit exception on Sprite Shape.ĢD: Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.ĢD: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.ĢD: Added support for Color channel in SpriteShape so you can use Vertex Colors.ĢD: Added support for Global Grid Snapping for editing Sprite Shapes with the PSDImporter.ĢD: Added user preferences for the PSDImporter for Controlpoint/Tangent/Spline color.ĢD: Enabled you to selectively indicate which layer to import from a Photoshop file with the PSDImporter.ĢD: Exposed certain PSDImporter import settings as APIs.ĢD: Improved estimation of vertices required for geometry to minimize memory alloction for the PSDImporter.Īndroid: Added ability to include custom asset packs into the build if you add assets to the directory that ends with '.androidpack'.Īndroid: Added Adaptive Decals for Adaptive Performance.Īndroid: Added Adaptive Layer Culling for Adaptive Performance.Īndroid: Added Adaptive Physics for Adaptive Performance.Īndroid: Added Custom Scaler for Adaptive Performance.Īndroid: Added Visual Scripting support for Adaptive Performance.Īndroid: Enabled the Unity Editor to create asset packs if you build an Android App Bundle with Split App Binary enabled.Īnimation: Added a DiscreteEvaluation attribute that allows a property to be evaluated as a discrete value in animation playback so the values in between key frames are not interpolated nor is the value blended between clips.Īsset Import: Updated Preset Editors to support a CustomEditor made with UIToolkit for the Preset Object.Īsset Pipeline: Added options for Accelerator corruption detection.Īsset Pipeline: Enabled models imported from the ModelImporter using the DefaultMaterial to re-import correctly to use SRP default material when you change the active Render Pipeline.Įditor: Added a new "On Play Behavior" dropdown to the GameView. (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179) (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78) ( panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240) (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:637) () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:72) () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:54) (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:66) Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:238) ![]() UnityEngine.GUIUtility rocessEvent(Int32, IntPtr)ĪrgumentException: GUILayout: Mismatched LayoutGroup.repaint (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281) () (at C:/buildslave/unity/build/Editor/Mono/Settings/SettingsWindow.cs:313) () (at C:/buildslave/unity/build/Editor/Mono/Settings/SettingsWindow.cs:322) (System.String searchContext) (at C:/buildslave/unity/build/Editor/Mono/Settings/Providers/AssetSettingsProvider.cs:94) () (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:580) (UnityEditor.BuildTargetGroup targetGroup, settingsExtension, System.Int32 sectionIndex) (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:810) _targetSDKSupportsAdaptiveIcons () (at :0) ( psi, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) ( p, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) CommandInvokationFailure: Failed to update Android SDK package list.Ĭ:/Program Files/Unity/Hub/Editor/2019.2.1f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\tools\bin\sdkmanager.bat -listĮxception in thread "main" : javax/xml/bind/annotation/XmlSchemaĪt .SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)Īt .SchemaModule.(SchemaModule.java:75)Īt .AndroidSdkHandler.(AndroidSdkHandler.java:81)Īt .(SdkManagerCli.java:73)Īt .(SdkManagerCli.java:48)Ĭaused by: : .XmlSchemaĪt java.base/.loadClass(BuiltinClassLoader.java:583)Īt java.base/$AppClassLoader.loadClass(ClassLoaders.java:178)Īt java.base/(ClassLoader.java:521) ![]()
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